It seems Valve isn't in a hurry to send out Steam Decks to everybody with reservations, but they're still not trying to put all of their hardware eggs in one basket. It has long been rumored that it will release a headset called the Deckard, and now it appears that the headset will finally be released.
In particular, Valve has submitted a brand new patent to the US Patent and Trademark Office, and sure enough, it has blueprints for a real-time virtual reality headset. It contains several interesting tidbits of information, even though it does not provide much information about the headset's specific features.
While Valve Index is a premium VR headset with a wide array of features to set it apart from other VR headsets on the market, rumors suggest Deckard is potentially more subdued. According to the patent, Deckard is expected to compete with Quest and Quest 2, which is roughly the same level of complexity as Meta's VR products.
Although this concept isn't new to Valve, the Stream Deck's recent launch disrupted its niche's pricing scheme, with Valve's lowest-spec $399 device being significantly more powerful and appealing than all of its immediate competitors.
In the past, handheld devices such as the AYA NEO and OneXPlayer cost upwards of $1,000, making this market segment effectively inaccessible to a large number of otherwise interested users.
It is also important to note that Valve has been supporting Steam Deck with crucial updates and improvements all across the board. The company's future hardware endeavors will likely follow a similar approach, which makes Deckard that much more intriguing when it is released.
The idea that Deckard can offer Meta-like experiences at Meta-like prices, without locking users into Meta's burgeoning ecosystem is even more relevant.
Research claims that by 2025, 45 million active VR headsets will exist, and it can only be a matter of time before more companies get into the fray with affordable product lines that are readily available and readily available. If Deckard is true, this too could change in the coming years, as Valve's VR offerings have historically been on the expensive side.
For more stories like this
Explore our website