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Like me, Sonic the Hedgehog is a burned-out millennial

Everyone seems to forget this, so let me remind you: Sonic the Hedgehog is a millennial. Sonic, a child of the '90s, was told from the beginning that he had to go fast, and for a moment, it seemed he could . Fueled by the '90s attitude and a booming emerald and ring economy, Sonic blazed through the Clinton years with a radical 'tude and a pair of signature kicks.

In the end, however, the Blue Blur would wind up like the rest of his generation: burnt out, overworked (he has starred in over 30 games, not including dozens of spinoffs) and never achieving the success that befitted a corporate mascot.

Sonic is finding solace in '90s nostalgia like all victims of Millennial Burnout. The latest Sonic Origins compilation gathers games from the hedgehog's 16-bit heyday, including Sonic the Hedgehog, Sonic CD, Sonic the Hedgehog 2, and Sonic 3 & Knuckles.

Cynics might see this as a shallow attempt to extract $40 (or more!) from perennially available games and a burgeoning film franchise.

With Sonic Origins, Sega is simply making sure the classic platformers are available on the latest platforms, performing to modern standards, alongside the Anniversary (HD) versions of the classic platformers. Does anyone really want that?

In spite of the fact that every new game seems destined to disappoint, should people revisit Sonic's early games, or is he better off thriving as the chaos god of memetic strangeness he's become?

Let's take a look back. During this scene, the soundtrack may cue up Beastie Boys or perhaps Fugees to let the viewer know we are in the 90s. My first video games were Sonic the Hedgehog games, in which I mentally mapped out every pixel.

With strict parents who didn't really approve of video games, I was only allowed to play them for short bursts, and I spent those moments mastering Sonic 2 until I was able to finish it. By accident, I had become one of the youngest speedrunners alive.

Few games are better for this style of play. While most iconic games were brasher, arguably braver - each level is full of things for you to ignore, while most games of this era chased Super Mario with thoughtful design that encouraged exploration and experimentation the state highway, a good 

In retrospect, Sonic Origins is brasher, arguably braver - each level is full of things you can ignore, whereas most games of this era chased Super Mario with thoughtful design that encouraged exploration and experimentation.

Chemical Plant Zone still freaks me out because you have to platform over rising toxic water. There are also slow-moving ladders that are more likely to crush you than to lead you to the platform above. The faux-3D special stages are easy until they aren't, and they are also nauseating in HD.

After revisiting these games last week, I wondered if the most games of this era followed Super Mario with thoughtfully designed levels that encouraged exploration and experimentation, while Sonic games were brasher - each level is full of thingssion — or at least one who makes it through with all their rings intact.

I would have stopped having the time and energy to play these games at such a pace long ago even if the franchise's transition into three dimensions didn't feel like Sonic with the parking brake on.

Possibly good new Sonic games are rare because so few incentivize their audiences to be good Sonic players - instead, they try to recreate the imagined feeling of the old games.

Sonic has been grafted onto other things instead. Most games of this era followed Super Mario with thoughtfully designed levels that encouraged exploration and experimentation, but Sonic games were brasher - each level is packed with things men? Sonic must wonder: Do I really have to 'go fast'? Is it merely capitalism that makes me?

Thank You!

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