Meta's Horizon Worlds is a social space platform available on Quest 2 virtual reality headsets.
Several creators will be allowed to sell virtual items in-world during Meta's in-world monetization testing. A bonus program is also being tested by the company.
Today, Meta announced it will test in-game monetization for its Horizon Worlds gaming and social platform, as well as a creator bonus program.
The test will include "a handful of creators" who will be able to sell virtual items and effects in their worlds. Attachable accessories for avatars or access to a new area of the world can be examples.
As on other social platforms, creators can create and sell their own virtual items through in-world purchases.
As reported by The Verge, Meta will take 25 percent of every Horizon purchase from items made after the platform fee. As of now, Horizon Worlds is only available on Quest 2 headsets, but could soon be available on mobile phones and gaming consoles.
Using an example from iOS, Meta would take 25 percent of the sale after Apple's 30 percent cut, leaving the creator with just over half of the sale's profit.
A "Horizon Worlds Creator Bonus Program" will also be tested, but only for participants in the U.S. Rewards will be paid in "goal-oriented monthly programs" at the end of each month, without fees.
Over time, the company said it could change its goals, such as encouraging creators to adopt new tools. Meta introduced the $10 million Horizon Creators Fund last October to incentivize and reward creators who make engaging worlds.
The Horizon Worlds app was launched late last year and has amassed over 300,000 monthly active users and more than 10,000 worlds created in the first few months.
Horizon Worlds and Horizon Venues are included in the statistic since both foci on live events, such as concerts and sports.
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