A set item provides bonuses if worn alongside other items from the same set in Diablo Immortal. The game encourages players to track down numerous pieces from the sets they are interested in, even if the method of doing so is not immediately apparent. There may be players who are not certain where some set items are located in Diablo Immortal, in which case this guide will prove to be useful.
Players who have already obtained a set item can actually see its location in-game if they have already obtained it. By clicking on the set item and scrolling through the information beneath its score, fans can do this. Diablo Immortal players will be greeted by a section that contains Set Item information. Clicking on the magnifying glass in the right corner will show you a list of the items and their locations.
When you reach Hell I in Diablo Immortal, you can begin collecting pieces of the eight sets as they drop from final bosses. Therefore, players must reach Level 60 before they can earn set items, and they may need to go quite a distance to complete a set. In addition, it is worthwhile noting that drop rates for set items are periodically boosted in two random dungeons each week, and fans can see which are affected in the Codex.
2 of 6 Bonus - This allows you to increase the duration of any ability that causes loss of control by 30%, 4 of 6 Bonus - Enemies affected by your loss of control abilities will take 15% more damage, 6 of 6 Bonus - Every time you defeat an enemy affected by any of your loss of control abilities, you create a nova of ice which deals 766 damage and freezes it for 4 seconds. This ability can only be used once every 40 seconds.
The Subjugator (Neck) - Destruction’s End (Hell II+), The Turnkey (Ring 1) - Tomb of Fahir (Hell IV+), The Prisoner (Ring 2) - Forgotten Tower (Hell IV+), The Mailed Fist (Hands) - Kikuras Rapids (Hell II+), The Gaoler (Waist) - Temple of Namari (Hell I+), The Tyrant (Feet) - Cavern of Echoes (Hell I+)
2 of 6 Bonus - The damage dealt by continuous damage, channeled damage, and persistent ground damage is increased by 15%, 4 of 6 Bonus - When you damage an individual enemy five times, the damage is increased by 287, 6 of 6 Bonus - You have a 4% chance of unleashing a lightning bolt every time you deal damage, dealing 1724 damage and stunning all nearby enemies for 2 seconds. This ability can only be used once every 40 seconds.
Cut Throat (Neck) - Temple of Namari (Hell II+), Severed Thumb (Ring 1) - Severed Thumb (Hell IV+), Broken Palm (Ring 2) - Kikuras Rapids (Hell IV+), Bloody, Hand (Hands) - Cavern of Echoes (Hell II+), Open Gut (Waist) - Pit of Anguish (Hell I+), Torn Sole (Feet) - Mad King’s Breach (Hell I+)
2 of 6 Bonus - When you defeat an enemy, you will gain a 30% increase in movement speed for two seconds. 4 of 6 Bonus - Your damage dealt increases by 2.5% for every 5% increase in your movement speed, up to a maximum of 25%. 6 of 6 Bonus - By defeating an enemy you get a 10% chance to summon a soul orb that orbits around you, damaging all enemies it passes through by 263 damage. This ability is only available once every 40 seconds.
Issatar At Rest (Neck) - Mad King’s Breach (Hell II+), Issatar Undone (Ring 1) - Cavern of Echoes (Hell IV+), Issatar Enraged (Ring 2) - Pit of Anguish (Hell IV+), Issatar’s Open Hand (Hands) - Forgotten Tower (Hell II+), Issatar Contained (Waist) - Tomb of Fahir (Hell I+), Issatar The Brute (Feet) - Destruction’s End (Hell I+)
2 of 6 Bonus - Increases primary attack damage by 15%. 4 of 6 Bonus - Your attack speed will increase by 25% for every damage dealt with your primary attacks.6 of 6 Bonus - The primary attack has the potential to increase your Attack Speed for 10 seconds. This ability will only be available once every 30 seconds.
Burning Heart of Shal’baas (Neck) - Pit of Anguish (Hell II+), Resting Fangs of Shal’baas (Ring 1) - Temple of Namari (Hell IV+), Braided Serpent of Shal’baas (Ring 2) - Cavern of Echoes (Hell IV+), Dozen Strikes of Shal’baas (Hands) - Mad King’s Breach (Hell II+), Storm-Tack of Shal’baas (Waist) - Forgotten Tower (Hell I+), Wind-trods of Shal’baas (Feet) - Tomb of Fahir (Hell I+)
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